KA-2 Des Scissors
DARK 4

KA-2 Des Scissors

  • ATK:
  • 1000

  • DEF:
  • 1000

  • View:
  • 2556




When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
33± 8/ 100
Power Score
Intrinsic 35
Deck 32

KA-2 Des Scissors — Power Evaluation

Final Score: 33 ± 8 · Confidence: Medium

  • Intrinsic: 35 · Deck: 32 · Meta: provisional
  • Primary role: Utility

Why it scores here

KA-2 Des Scissors is a plain Level 4 DARK Machine whose only effect is a battle-destruction damage trigger (Level x 500), so it converts a won battle into damage and nothing more. Nothing in the evidence shows a searcher, a starter role, or a combo, and the single sampled deck (ABC) is thin support. Its 1000 ATK/DEF earns no points; the score sits low because the effect needs a won battle and has no negation, search, or card advantage behind it.

Axis scores

Axis Score Evidence
Accessibility 25 Generic Level 4 body with no searcher or starter evidence and no archetype; it is live only when drawn (inferred, deck sample of 1).
Combo & Conversion 15 No recorded combos and no text beyond battle damage, so it builds no board on its own (verified text, no combo evidence).
Resource Economy 20 Damage does not generate cards or advantage, and no refuel is printed (verified text).
Effect & Interaction 20 No negation, removal, or hand-trap reach; the effect is post-battle damage only (verified text).
Material Utility 40 Level 4 DARK Machine is a usable generic material, but at 1000 DEF it is awkward and its effect is lost if negated (inferred; material role not observed).
Resilience & Flexibility 20 Single effect on a 1000/1000 body that loses its value to any battle-avoidance or negation; no redundancy (inferred).
Deck-Building Efficiency 80 No garnet or lock cost, single copy, slots easily (verified card data, observed in 1 deck at 1 copy).

Calculation

Weight profile: Utility default weights, no role blend (no secondary role supported by evidence). Intrinsic ≈ 35, Deck ≈ 32, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Battle-destruction damage scales with Level (2000 at Level 4)
  • Generic, cheap, single-copy body with no garnet or lock cost
  • Appears in a deck of the ABC archetype, so it is practically playable

Weaknesses

  • Effect only fires when it wins a battle and destroys a monster
  • 1000 ATK/DEF is easily outclassed and does not help with interaction
  • No searcher, starter, or combo role in evidence
  • No negation, removal, or card advantage

Counters / choke points

  • Effect negation of the card, which removes the damage trigger
  • Preventing the battle or removing the monster before combat
  • Any board where the opponent's monsters outclass its 1000 ATK

Best use

Utility battle-damage finisher. Decks: ABC archetype deck (the only sampled deck). Suggested copies: 1.

Evidence & gaps

  • Verified: Effect Monster, Level 4, DARK Machine, 1000/1000; Effect: battle destruction sends the monster to the GY and deals Level x 500 damage; Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: Appears in 1 of 1 sampled decks, 1 copy, ABC archetype; No combo appearances recorded
  • Inferred: Converts to 2000 damage at Level 4 only when it wins a battle that destroys a monster; Generic body usable as Level 4 material, though its effect is lost if negated
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied archetype is null on the card itself; ABC membership comes only from the single deck no banlist token, so 3 copies assumed no usage statistics (StatisticsCard) available











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