DARK
4KA-2 Des Scissors
ATK:
1000
DEF:
1000
View:
2556
When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
KA-2 Des Scissors — Power Evaluation
Final Score: 33 ± 8 · Confidence: Medium
- Intrinsic: 35 · Deck: 32 · Meta: provisional
- Primary role: Utility
Why it scores here
KA-2 Des Scissors is a plain Level 4 DARK Machine whose only effect is a battle-destruction damage trigger (Level x 500), so it converts a won battle into damage and nothing more. Nothing in the evidence shows a searcher, a starter role, or a combo, and the single sampled deck (ABC) is thin support. Its 1000 ATK/DEF earns no points; the score sits low because the effect needs a won battle and has no negation, search, or card advantage behind it.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 25 | Generic Level 4 body with no searcher or starter evidence and no archetype; it is live only when drawn (inferred, deck sample of 1). |
| Combo & Conversion | 15 | No recorded combos and no text beyond battle damage, so it builds no board on its own (verified text, no combo evidence). |
| Resource Economy | 20 | Damage does not generate cards or advantage, and no refuel is printed (verified text). |
| Effect & Interaction | 20 | No negation, removal, or hand-trap reach; the effect is post-battle damage only (verified text). |
| Material Utility | 40 | Level 4 DARK Machine is a usable generic material, but at 1000 DEF it is awkward and its effect is lost if negated (inferred; material role not observed). |
| Resilience & Flexibility | 20 | Single effect on a 1000/1000 body that loses its value to any battle-avoidance or negation; no redundancy (inferred). |
| Deck-Building Efficiency | 80 | No garnet or lock cost, single copy, slots easily (verified card data, observed in 1 deck at 1 copy). |
Calculation
Weight profile: Utility default weights, no role blend (no secondary role supported by evidence). Intrinsic ≈ 35, Deck ≈ 32, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Battle-destruction damage scales with Level (2000 at Level 4)
- Generic, cheap, single-copy body with no garnet or lock cost
- Appears in a deck of the ABC archetype, so it is practically playable
Weaknesses
- Effect only fires when it wins a battle and destroys a monster
- 1000 ATK/DEF is easily outclassed and does not help with interaction
- No searcher, starter, or combo role in evidence
- No negation, removal, or card advantage
Counters / choke points
- Effect negation of the card, which removes the damage trigger
- Preventing the battle or removing the monster before combat
- Any board where the opponent's monsters outclass its 1000 ATK
Best use
Utility battle-damage finisher. Decks: ABC archetype deck (the only sampled deck). Suggested copies: 1.
Evidence & gaps
- Verified: Effect Monster, Level 4, DARK Machine, 1000/1000; Effect: battle destruction sends the monster to the GY and deals Level x 500 damage; Formats: TCG, OCG, MasterDuel, DuelLinks
- Observed: Appears in 1 of 1 sampled decks, 1 copy, ABC archetype; No combo appearances recorded
- Inferred: Converts to 2000 damage at Level 4 only when it wins a battle that destroys a monster; Generic body usable as Level 4 material, though its effect is lost if negated
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied archetype is null on the card itself; ABC membership comes only from the single deck no banlist token, so 3 copies assumed no usage statistics (StatisticsCard) available






